
It's intended to force the heroes to think only of themselves rather than trying to save their friends.
In the Yu-Gi-Oh! manga's "Death-T" arc, one of the challenges is a room being gradually filled with huge falling blocks. This is the goal of Yugi in Tenchi In Tokyo. #9 in The Thirty-Six Stratagems, making this one of The Oldest Tricks in The Book. By contrast, when the villain sets two groups of heroes against each other, they're much more likely to figure it out and team up.Ĭompare Let's You and Him Fight. Of course, they're usually much easier to divide, since not only they lack The Power of Friendship, but they're probably already planning to double-cross each other anyway. On the opposite side, it's the usual hero tactic when their enemies try working together. The Lancer is a common target of this tactic. This might involve getting two heroes to hate each other, getting one hero to hate the others, or otherwise forcing the team to split up. Some villains realize that after getting beaten by it too many times, so they try to somehow split up whatever team of heroes they're facing. The Power of Friendship is a powerful thing. Truly skilled use of this trope is when the villain can break up the Five-Man Band. Most often, this is when the villain decides to let another, unaffiliated villain absorb the majority of the Hero's time and energy. If one wins, he should be weakened enough from battle that you can knock him off before he recovers. Why work when you can get someone else to do the work for you? A favored tactic of The Chessmaster, both villain and Anti-Hero, is to get two of your enemies to fight each other instead of you. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42.
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